Splinterlands SHARE YOUR BATTLE Weekly Challenge - ๐ฎ๐ฑ๐ชMAGNOR๐ฎ๐ฑ๐ช"The Big Friendly Giant?"
There're plenty of famous giants in folklore. When it comes to the character I'm talking about today though, I wonder, is this Splinterlands' version of The Big Friendly Giant (by Roald Dahl) or the Englishman eating counterpart in Jack and the Beanstalk? ๐
For today's Share your Battle Challenge, I give you MAGNOR! ๐ฎ๐ฑ๐ช
(Instead of writing about the Prismologist, I've decided to write about Magnor instead. I've had a battle which showcases his ridiculous taunt ability and it would be a waste not to share this instead. ๐ฑ)
Magnor is a remainder of the Titans and Giants that used to thrive in the Splinterlands, before nearly all of them destroyed themselves through war. He resembles a Human, but stands about fifteen feet tall with far greater strength and more durable flesh. Several hundred years ago, Magnor retreated from the public eye to tend the rivers and dams of lava that are always flowing beneath Molten Mountains. Without Magnor's constant and diligent maintenance of the lava, many of the great Ferexia cave cities would have collapsed long ago.
๐ฎ๐ฑ๐ชFrom Splinterlands Lore on Magnor๐ฎ๐ฑ๐ช
Magnor is a Legendary card released during the Untamed expansion. I'd daresay it's the mainstay of MANY Fire decks. At LEVEL 1, it has 4 โ๏ธATTACKโ๏ธ and 3 ๐๐ปSPEED๐๐ป, with 0 ๐ก๏ธARMOR๐ก๏ธ and 13 โค๏ธHEALTHโค๏ธ. It has the TAUNT ability. It's summoning cost is very high at 10 ๐งชMANA๐งช.
These stats alone make Magnor EXTREMELY tanky. He also packs a huge punch with his massive attack power!
Magnor's true strength lies in it's TAUNT ability which allows him to draw ALL attacks towards himself! This ensures all other units will stay well protected for as long as he is alive. I would consider this card to be in the HIGHEST TIER of cards for the Fire splinter! ๐๐ป๐๐ป๐๐ป
The release of this Untamed edition card has given the FIRE splinter it's FIRST and ONLY TAUNT unit. If you're looking for some gigantic tank to protect all your units, Magnor is your go-to guy.
๐Card Stats by Level๐
As we can see here, the main purpose of Magnor is to be a tanking behemoth who is also able to pack a punch. Stats wise, his attack and hp gets higher at higher levels, reinforcing it's ability to do what it does best! At levels 2 and above, he gains ENRAGE, TRAMPLE AND RETURN FIRE, turning him into an even better tank and doing more damage than ever once he gets hit and enraged.
๐Important Rulesets Rundown๐
Here, I detail the list of combat rulesets that may affect Magnor.
๐ค๐ญโ โ๐ค๐ญโโโ | ||
---|---|---|
๐๐ป his attack will never miss | ||
๐๐ป Gives itself more protection. Always good, especially for a melee unit | ||
๐๐ป Loses it's abilities | ||
N.A | ||
N.A | ||
๐๐ป No flying, although with his health, should last slightly longer. | ||
๐๐ป with its hp on the highest tier, this is almost definitely an increase in hp to all opponents. | ||
๐๐ป Allows him to target the weakest units. | ||
๐๐ป Only Even cost units allowed. | ||
๐๐ป Will do even more damage. | ||
N.A | ||
N.A | ||
Situational. Could add more damage if the opponent's front unit is stunned | ||
๐๐ป Improve it's own survivability | ||
๐๐ป It's a melee unit | ||
๐๐ป Costs 10 mana | ||
๐๐ป No Legendary units allowed. | ||
๐๐ป Magic units cannot be used | ||
๐๐ป Gives melee the positional attack advantage enjoyed by ranged/magic | ||
๐๐ป Will die in eventually even though it's high HP will allow it to outlast most units. | ||
๐๐ป Only Odd cost units allowed. | ||
๐๐ป Slow and fast units attack speeds are reversed. | ||
๐๐ป Only Common cards allowed. | ||
๐๐ป Doesn't really depend on Summoner abilities | ||
๐๐ป Enrage always works out well for DPS units | ||
N.A | ||
๐๐ป All it's abilities stay intact | ||
๐๐ป Allows him to attack the backline. | ||
N.A | ||
N.A | ||
๐๐ป loses a significant chunk of it's defensive ability | ||
๐๐ป Only Melee units can be used | ||
๐๐ป Magic attacks hit armor instead of bypassing it usually |
โ๏ธ๐กMy Battle Showcase๐กโ๏ธ
Let me present a battle I fought recently in which I used Magnor. My opponent used the LIFE splinter against my FIRE ๐ฑ.
This was a battle between opposing factions! Fire against Life! Will the destructive power of Fire win against the peaceful defensive healing abilities of Life? Who would come out victorious at the end of this struggle? ๐ฅ VS ๐ผ๐ป
This was a pretty even match with no one severely out levelling the other.
It was an all melee battle for the both of us.
My opponent picked a Chaos Knight with it's SHIELD ability and a Disintegrator with DEMORALIZE to counter my melee units.
Given this huge debuff to my attack power, would I still be able to win?
I would say that Magnor was DEFINITELY the MVP of this match, having played a big role in turning the tide of battle. It's TAUNT ability allowed it to protect all my vulnerable units even as it reliably held it's own on the frontlines. ๐ฑ
This ensured that the other units could eventually wear down the opponent until victory was achieved! ๐๐๐
๐ฏโโ๏ธ๐ฏ๐ฏโโ๏ธLINEUP CHOICES๐ฏโโ๏ธ๐ฏ๐ฏโโ๏ธ
1st CARD SLOT
Grum Flameblade takes the role of the Main Tank in the first slot here. It will be the most important role since the backline will fall if the Main Tank goes.
2nd CARD SLOT
The Chain Golem occupies this slot. His main role is to be the backup tank. Should the Main Tank fall, his SHIELD ability and excellent stats will allow him to continue holding the line effectively.
3rd CARD SLOT
The Scorch Fiend occupies the 3rd slot. It is a 0 mana filler card whose only job is to take 1 hit before it falls to buy some more additional time if needed.
4th CARD SLOT
The Molten Ogre occupies this slot. It is another tanky unit with the DEMORALIZE ability. It is a formidable unit which has extremely strong lasting power and is also capable of a decent amount of damage. Most importantly, his DEMORALIZE serves to debuff the opponent's melee attacks.
5th CARD SLOT
The Disintegrator occupies the 5th slot. Just like the Molten Ogre before it, it too has the DMEORALIZE ability and it's job is to debuff the opponents.
6th CARD SLOT
Magnor occupies the final slot. With his TAUNT ability, he is here to relieve the pressure on the Main Tank and soak up the damage until the team can burn through the tanks.
โ๏ธ๐กBattle Action Report๐กโ๏ธ
As you can see, both of us fielded VERY SIMILAR decks! We might have used opposing splinters but our choice of units were all melee based. My opponent also went for a Disintegrator in his team just as I did.
๐ฅFIRE๐ฅ VS ๐ผ๐ปLIFE๐ผ๐ป
My opponent used the Chaos Knight as his main tank in the first slot. This is as good a choice as any for a tank. The Chaos Knight has great defensive stats and the SHIELD ability too. This ensures it takes reduced damage against all my melee units.
His LAST slot was occupied by a Disintegrator which debuffed my team with it's DEMORALIZE reducing all units melee damage by 1.
His other 4 slots were all occupied by SNEAK/OPPORTUNITY DPS-ers with the intention to swarm me with a barrage of attacks.
Overall, I would say this was a pretty decent lineup.
My choice of the Main Tank was Grum Flameblade. He is a perfect candidate for such a task, having a massive amount of HP. Together with the BLOODLUST ability and his huge amount of damage, he will also double as the Main DPS for my team. ๐ช
Next, I had the Chain Golem in my 2nd slot as a backup tank. This was followed by a Scorch Fiend who was there as a filler unit.
My next 2 slots were filled with units with the DEMORALIZE ability to "double debuff" my opponent.
The LAST slot features Magnor. His sole job is to draw in all the attacks with his TAUNT ability.
The battle started out with all our units just duking it out pound for pound. It was a high mana game with 52 mana as the limit. The rulesets were UNPROTECTED and UP CLOSE & PERSONAL.
The 1st wave saw no casualties. However, as expected, his swarm of SNEAK/OPPORTUNITY units converged on Magnor and attacked him relentlessly. I on the other hand only had Grum being the sole attacker.
The 2nd round was pretty much a carbon copy of the 1st. Once again no units died, but I was taking 5 attacks per round from all his units while I only had the one. ๐ฑ
My Magnor however absorbed all the hits with his TAUNT and was still standing strong with a hefty amount of HP. ๐
The 3rd round was the breakthrough as my Grum landed 2 killing blows (courtesy of the BLAST from Yodin) and activated his BLOODLUST twice. This also took out a big portion of my opponent's DPS.
It was ALL OVER at this point as that BLOODLUSTED boosted Grum started destroying everything in the subsequent rounds.
Talk about doing WAY MORE than it was supposed to!!! ๐ฑ๐คฏ๐ฅณ All I expected from Magnor was for it to tank a few hits before dying. Yet it did more than that and lasted through the entire battle AND drew all the fire away from all the other units!
It's TAUNT ability also pulled all the attacks that would have decimated my units. Had all of them targeted some other unit instead, the results could have been different.
Surely that made it the Man of the Match for this battle, punching way above it's weight!
Well as you can see here in this GIF of my battle, the results were pretty good! ๐๐ป๐๐ป๐๐ป
This was truly an eye opener! ๐๐
Slowly, but surely, I wore down the opponent's team and the match was won handily. My team selection proved to be the edge I needed to eventually overpower my opponent. ๐ช๐ป
๐ฎ๐ฎ๐ฎHindsight is 20/20๐ฎ๐ฎ๐ฎ
Would I have done anything differently? ๐ค This might have seemed like a match that would prove to be a challenge at the start because of how many attacking units the opponent had against me (5 attacks VS 1 every turn). However, with my dominant VICTORY, IF I had to use the same cards again, there would be no better lineup than what I had already used for the match. Any other combination MIGHT have resulted in a loss for me. I'm really satisfied with the results against such a worthy opponent. ๐๐ฅ
๐ญ๐ง๐ญEnding Thoughts๐ญ๐ง๐ญ
I definitely can appreciate Magnor and it's strengths. This is one of those cards which are very strong if surrounded with the proper team. The role it brings to the battlefield will give a player the edge in squeezing out every tiny advantage to get the win. ๐๐ป
For any players looking to try out Magnor, I hope this article has given you some insight into its potential. ๐
To any new players who wish to explore the world of Splinterlands, do feel free to sign up with my REFERRAL LINK ๐.
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