Splinterlands SHARE YOUR BATTLE Weekly Challenge - โ๏ธ๐ฅ๐ฅYODIN ZAKUโ๏ธ๐ฅ๐ฅ "Blasting you to Kingdom Come!" Destroying a higher level opponent in 1 round.
Blasting you to Kingdom Come! โ๏ธ๐ฅ๐ฅ
A hybrid of an Efreet and a Demon. The resulting combination is sure to become a being even more powerful and dreadful than it's 2 parent races.
This summoner is known to be one of the strongest and most overpowered cards in the game. Many a player have had their armies torn apart just by virtue of him making the difference in battle. I present to you - YODIN ZAKU โ๏ธ๐ฅ๐ฅ
(I've decided to write about Yodin instead of the Gem Meteor for this week's Share Your Battle Challenge. This battle was simply too amazing not to share it ๐.)
Yodin Zaku was a War Demon of the times before the Splintering so long ago. He was a hybrid child born of two warring races, the Efreet and the Bulludae, the Demons of War. But he never perished. His being was imprisoned in an ancient artifact that preserved his life, and now, nearly a thousand years after the Splintering, Yodin has opened his eyes and risen from his bondage.
โ๏ธ๐ฅ๐ฅFrom Splinterlands Lore on YODIN ZAKUโ๏ธ๐ฅ๐ฅ
Yodin Zaku is a Legendary card released during the Untamed expansion. It has definitely found it's place in many Fire decks given its availability and usefulness. It's effects on the battlefield are ๐น+1 RANGED ATTACK๐น, โค๏ธ+1 HEALTHโค๏ธ and the ๐ฅBLAST๐ฅ ability to all your units. It's summoning cost is, like all other Untamed Legendary Summoners, 7 ๐งชMANA๐งช.
The stat buffs it gives are nothing out of the ordinary, so at first glance, he might look pretty bland. However, it is the BLAST ability that makes this Summoner one of the strongest in the game!
Blast allows any unit which attacks to also deal half it's damage to adjacent units. You can see then how Yodin has the ability to multiply your unit's damage ๐ฑ. The battle will very quickly turn against the opponent after a round of attacks wears down his backline.
This could make all the difference if the battle comes down to the wire where the slightest advantage is the fine line between victory or defeat! ๐๐ป๐๐ป๐๐ป
The release of Untamed gave the Fire splinter what is probably one of the most iconic cards in the game! With Yodin's unique ability among summoners to confer the BLAST ability on all his troops, he adds an unmatched level of firepower. This is definitely what I'd consider game changing! ๐ฑ๐ฑ๐ฑ
๐Card Stats by Level๐
As a summoner, his stat growth is pretty much as standard as they come along. The higher the level of your summoner, the higher the level of Common, Rare, Epic and Legendary cards can be fielded. Of course, this is also subject to the limits of the League you play in. At the Diamond and Champions League levels, the full power of a maxed level Summoner can be unleashed with no limits! ๐ฑ
๐Important Rulesets Rundown๐
Here, I detail the list of combat rulesets that may affect my choice of team (which is, in this battle scenario, going to be an even mix of Melee, Magic and Ranged) when I use Yodin Zaku as my Fire Summoner choice.
๐ค๐ญโ โ๐ค๐ญโโโ | ||
---|---|---|
๐๐ป Attacks will never miss | ||
๐๐ป Gives units more protection. | ||
๐๐ป Units lose all their abilities. But that doesn't really affect Quix's abilities on the battlefield. | ||
๐๐ป Ranged units can't be used. | ||
N.A. Ranged units can attack from the front. | ||
๐๐ป Units with no flying will die. | ||
N.A | ||
๐๐ป Units can attack from anywhere | ||
N.A. Even summoning cost | ||
N.A. Blast damage | ||
N.A | ||
N.A | ||
Situational. Could add more damage if the opponent's front unit is stunned | ||
๐๐ป Improve units survivability | ||
N.A. Melee units are affected. | ||
๐๐ป Costs 4 or less mana | ||
๐๐ป Doesn't affect summoners | ||
N.A. Magic units cannot be used | ||
๐๐ป Gives melee the positional attack advantage enjoyed by ranged/magic | ||
๐๐ป Will die to poison. | ||
N.A. Odd summoning cost | ||
N.A. Slow units become fast | ||
๐๐ป Doesn't affect Summoners | ||
๐๐ป Strips all Summoner abilities | ||
N.A. | ||
N.A | ||
๐๐ป All abilities stay intact | ||
๐๐ป Allows melee to attack even if it's not in the first slot. | ||
๐๐ป It is NOT a Neutral unit. | ||
N.A. All ranged/magic units have the Snipe ability. | ||
N.A. Loses all armor. | ||
๐๐ป Only Melee units can be used. | ||
N.A. |
โ๏ธ๐กMy Battle Showcase๐กโ๏ธ
Let me present a battle I fought recently in which I used Yodin Zaku. My opponent used the Chaos Legion Summoner General Sloan from the LIFE splinter as his main pick, while I used the FIRE deck. ๐ผ๐ป VS ๐ฅ
At first glance, it would seem like my opponent had a HUGE ADVANTAGE over me.
- He was using a level 4 summoner VS my level 1!
Granted my Yodin was a legendary while Sloan is a RARE, but a level 4 Rare basically allows his units to be MORE THAN DOUBLE my levels. ๐คฏ
- And if that wasn't enough, ALL his units were significantly higher levelled than mine! ๐คฏ๐คฏ
His cards were maxed out for his Summoner level with lv 2 legendaries, lv 3 epics, lv 4 rares and lv 5 commons.
- Talk about a huge level imbalance. My units weren't even fully maxed out even for the level they were at ๐คฃ.
I was honestly expecting this to be a crushing defeat ๐๐คฃ. Who on earth would expect me to even win against such overwhelming force? Would I be able to turn the tide of battle against such an opponent then? Victory or defeat would lie in the small details.
I would say that Yodin Zaku was DEFINITELY the MVP of this match, having played it's role in turning the tide of battle.
The sheer additional firepower conferred upon my team with Yodin's BLAST, and the extra boost to my unit's defense with it's +1 Health, definitely provided the edge that I needed to overcome my opponent.
This ensured that the other units could eventually wear down the opponent until victory was achieved! ๐๐๐
LINK TO MY FIGHT USING YODIN ZAKU
๐ฏโโ๏ธ๐ฏ๐ฏโโ๏ธLINEUP CHOICES๐ฏโโ๏ธ๐ฏ๐ฏโโ๏ธ
1st CARD SLOT
Grum Flameblade is chosen for this slot. It has very high armour and has VOID ARMOR which thus allows it to defend more effectively against Magic attacks. This makes it perfect for tanking. It will be the most important role since the backline will fall if the Main Tank goes.
2nd CARD SLOT
Fineas Rage takes up the second slot. It has been chosen for it's REACH ability, allowing it to deal damage as a melee unit even from this position. It also has high speed and health thus making it capable of being the backup tank if called upon.
3rd CARD SLOT
Goblin Mech occupies this slot. It is extremely hard hitting and has PIERCING which allows it to deal spillover damage to any Armored unit.
4th CARD SLOT
The War Chaang takes the 4th slot. It is a really touch unit which also happens to have a dual attack of Ranged and Melee. This basically gives it a pseudo DOUBLE STRIKE ability during OPPORTUNITY rulesets.
5th CARD SLOT
The Lava Launcher occupies in slot 5. It has high ranged damage and an amazing amount of ARMOR. This makes it a really good unit both offensively and defensively.
6th CARD SLOT
Countess Sinash occupies the last slot. She has high ranged damage and OPPORTUNITY, allowing her to kill off the weakest units. Her CAMOUFLAGE ability also ensures no one can target her thus keeping her safe while she kills everyone on the battlefield.
โ๏ธ๐กBattle Action Report๐กโ๏ธ
As you can see, both of us fielded very different units in our matchup. The opponent basically went for a Magic and Ranged based attack with his LIFE team, while I went with Melee and Ranged in my FIRE team.
๐ผ๐ปLIFE๐ผ๐ป VS ๐ฅFIRE๐ฅ
My opponent used Uriel as his tank in the 1st slot, which was a VERY good choice. given it's high HP and ARMOR. Not to mention, it also has the HEAL ability, which ensures it will heal itself up at the end of every turn.
His Djinn Renova occupied the 2nd slot, most likely as the next backup tank in the list. It's STRENGTHEN ability further boosts the HP of everyone in his team.
This was followed by Adelade Brightwing. She has the REPAIR and RESURRECT ability, giving the team even more lasting power. The Venari Crystalsmith is next with it's TANK HEAL ability adding on a 3rd layer of heals for the team.
His Supply Runner and Prismologist rounded off the rest of the team with their Ranged DPS.
My choice of the Main Tank was Grum Flameblade in the 1st slot. It has the VOID ARMOR ability allowing it's ARMOR to absorb Magic damage. It is followed by Fineas Rage in the 2nd slot, acting as the DPS and backup tank.
All my other units were there mainly for the DPS they brought to the battlefield.
The battle started out with all our units just duking it out pound for pound. It was a high mana game with 60 mana as the limit. The rulesets were EQUAL OPPORTUNITY and HOLY PROTECTION.
The first round was shocking to say the least.
In just ONE ROUND, even with a ruleset like HOLY PROTECTION, my team wiped out 4 out of 6 of the opponent's units! ๐ฑ
Yodin's BLAST combined with the EQUAL OPPORTUNITY ruleset completely brushed aside the 1st round "free hit divine shield" and massacred his Djinn Renova, Adelade Brightwing, Venari Crystalsmith and Supply Runner.
To be honest, this was beyond my wildest imagination. I had NOT expected such firepower decimating such a defensive based team which were significantly higher leveled than me.
The game was wildly in my favour by now. Only his Uriel and Prismologist were still standing, and they would soon fall too. ๐
It was all over for the opponent now as my remaining units mopped up his entire army in the next round. ๐๐๐
Talk about doing WAY MORE than it was supposed to!!! ๐ฑ๐คฏ๐ฅณ All i expected was for Yodin to possibly provide some buffs to my team and perhaps give me a more dignified loss against such an outmatched opponent. However it ended up being the entire reason for my win! Even though my entire team was basically outmatched in terms of levels and DPS, the BLAST damage from Yodin enabled me to completely slaughter the opponent. ๐คฃ
Well as you can see here in this GIF of my battle, the results were pretty good! ๐๐ป๐๐ป๐๐ป
This was truly an eye opener! ๐๐
Slowly, but surely, I wore down the opponent's team and the match ended up being a shockingly easy win for me. My team selection proved to be the edge I needed to eventually overpower my opponent. ๐ช๐ป
๐ฎ๐ฎ๐ฎHindsight is 20/20๐ฎ๐ฎ๐ฎ
Would I have done anything differently? ๐ค This might have seemed like a disadvantage at the start but I ended up winning handily. IF I had to use the same cards again, there would be no better lineup than what I had already used for the match. Any other combination MIGHT have resulted in a loss for me. I'm really satisfied with the results against such a worthy opponent. ๐๐ฅ
๐ญ๐ง๐ญEnding Thoughts๐ญ๐ง๐ญ
I definitely can appreciate Yodin Zaku and it's strengths. This is one of those cards which are very strong if surrounded with the proper team. The role it brings to the battlefield will give a player the edge in squeezing out every tiny advantage to get the win. ๐๐ป
For any players looking to try out Yodin Zaku, I hope this article has given you some insight into its potential. ๐
To any new players who wish to explore the world of Splinterlands, do feel free to sign up with my REFERRAL LINK ๐.
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