Morituri te salutant
New ability - Martyr
It's been a month now since the new soulbound reward cards were introduced. With them came new abilities and among those is Martyr.
This can be a game changer. Let us have a look at this ability in action.
Watch the Battle
I knew scattershot was coming and hoped for the martyr cards to die first. Luck would have it that the hit actually came from a card with blast in between and took out both martyrs in one blow early in the game.
What a wonderful effect to have the rest of the team boost up.
Most times when I play a martyr card I want them to die. I place them where either opportunity, sniper or sneak attack monsters will hit them and take them out as early as possible.
But we have a problem. With the season change in mid November '22 the reward cut for low level cards was introduced.
That means if I play a level one martyr card I get my rewards cut (if I win the battle).
And yet I want that card to be as low level as possible. Why? Because I want it to die. I count on it to be gone fast so the martyr ability can boost the surrounding cards.
Leveling the martyr card gives it better stats and that will make it last longer. I don't want that but I also don't want any reward reductions.
We have had a similar problem with other cards. Gaining a form of attack with a new level can cause problems. Creeping Ooze can not be used in Keep Your Distance rule set anymore, once it reaches level 4.
That was a minor issue and had some poetic justice. It could now be played in Up Close & Personal in which it was banned without a melee attack.
The discussion in October '22 was heavy, lots of comments on the proposal let to a lot of posts to be written about it.
I gave my two cents and in that post I quoted @yabapmatt with his promise:
One other thing I wanted to address quickly is the situation where sometimes it is better to play a card at lower levels than at higher levels in certain rulesets. That is something we plan to address with some UI updates to the team creation screen as soon as we can reasonably put dev resources on it. Ideally, players would have the option to choose to play a higher level card at a lower level, so the card would count as the level it actually is for rewards, but in the battle it can have the lower level stats.
Now we need such an option even more. For the martyr cards. So we can get them to max level for the battle rewards but play them at low level for the early kill.
It has been over 4 months now. Perusing the Town Hall summaries since then, I can not find any further mention of this feature or any plans on when it will be introduced yet alone any dev resources be put to work on it.
Please give us an update on this. (Or in case I missed it point the update post out to me)
Coming back to my earlier mentioned posting from October '22 I want to reiterate:
There already is some mechanism in the game to cut the card levels. Be it by league or tournament/brawl restrictions or the summoner level not being high enough.
This could not be that hard to implement, could it?
Thank you for reading, maybe we'll see each other on the battlefield.
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We are looking for active players to fill the novice, bronze, and gold foil frays who will contribute at least 100 DEC per week to buildings. Our Guild has an active Discord chat with channels for all the important topics. We like to talk shop but also all sorts of things, from good card deals to resources and strategy and sometimes also off-topic chatter.
Membership rewards include weekly card giveaway drawings and free card packs for long term memberships.
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Divider designed by freeztag as free to use.
Special-Opps logo and animation designed by @appbap, used with permission.
Guild-Buildings screenshot from baronstoolbox.
All other images are screenshots from the game.
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awesome battle
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