Here We Go Again! Remarkable Splinterlands Battles And Small Size Summoners

Here we go again! What shall I do when asked to share my most remarkable wins and memories? I am playing Splinterlands for three years and I had some battle of epic proportions that deserves to be seen by all the battle mages on social media!

Here we go again! Join me down the rabbit hole and see my insights, strategies and totally random wins! If you ask me... I think the "remarkable" theme got boring and something different should be used! But ... who am I to judge?

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Let's gear up, polish our weapons and go earn some Glint! What's Glint? The new currency for ranked play, which can be used in the shop to buy all kind of stuff. I will take you on a journey, sharing my tales of triumph, weird strategies that led me to victory, and we'll cherished memories together.

Join me in commemorating remarkable milestone and my first legendary card that I bought with Glint! It took me two seasons to do that but was worth it! I Spent 25k Glint and Musa Saline showed up!

Will be a great addition to my magical teams, with Scavenger and only three mana cost! He's the head of the army of Tsuna, a merfolk kingdom off the eastern coast of Praetoria!

The kingdom was beleaguered by a civil war that pitted brother against brother and sister against sister. Musa Saline remained loyal to the royal family and their vision for a kingdom that welcomed all and fought against tyranny and oppression!

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Here we go again with another remarkable battle! First look at it and you will think that I was the underdog, and the battle was already lost! But... that's the remarkable thing about Splinterlands ... you never know how a battle will unfold!

I had to create a tactic that will fit the three battle rules, and the 60 mana available for team selection! The Counterspell scrapped the use of casters, and the Briar Patch will give Thorns to all units! No melee either! Target Practice will boost the ranged units with the Snipe ability, therefore this is the way! However... I never play by the book!

Prophet Rosa: +2 Ranged for 2 units

Wave Brood: Ranged with Taunt and Close Range

Gelatinous Cube: Support with Scavenger

Daarg Deadblast: Caster with Weapon Training and Swiftness

Ulundin Overseer: Support with Flank

Drybone Barbarian: Melee/Ranged with Double-Strike

Nimbledook Ranger: Ranged with Double-Strike

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So the tactic I chose is not what you've expected? Will the Drybone Raider suffer big Thorns damage when he will double-strike with melee attacks? Hopefully, we will not fight that much!

Choosing three casters in a counterspell battle may look insane, but think again! The Ulundin brings 17 health into the fight, while the Gelatinous Cube will use Scavenger to live for longer! Basically I nullified the magic reflection with extra health!

But then is the other team! It can't get stronger than that! Iziar, Berix Snakeye, Helmet with Bloodlust and the OP Cornealus! Strong dynamics here!

Here we go again! Izair may be a strong but it couldn't handle an avalanche of spells and arrows! First one down! On my side... the Wave Brood was critically hit but survived to round!

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Hell broke lose in the second round, as the Wave Brood had fallen! The Gelatinous Cubes were facing each other, but one had magic and the other arrows!

Berix demise was swift, but then Helmet Kharafax got rid of Daarg and boosted his stats through Bloodlust! It was still an even fight, but gladiator cards could turn the tides in a blink!

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Half-way through and I just noticed the Venari Crystalsmith healing the Cube! This may turn into an issue! However, no need to worry about Bloodlust powered units... as the Nimbledoom Ranger landed to deadly arrows and bye bye Helmet!

Round four starter without healing support for my enemies, and we entered the end game! Cornealus couldn't see what was coming... pun intended! See the full battle here!

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If you think that battle was crazy... what about squirrel and cat summoners? I feel that this is the Conflict that will finally give me an airdrop card! I bought some packs and staked some. Opened few and added more cards into the War Wagons!

I added another wagon to the 13 I already had for Conflicts, plus 6 packs added to reach 7880 HR! The fresh upgrade give me some hopes for the Jedi squirrel, with 49 chances earned so far!

The current hourly rate is forecasting 54 chances when this conflict will end, and may the odds be ever in my favor! I want this summoner, as RISQRUEL DRATH has the force! You know what else is remarkable? The 2500 HR given by the Great Porcupine!

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Remarkable creature this Risqruel! He was renowned for his swift hands and an insatiable appetite for luxurious treats and shiny trinkets! Risqruel’s curiosity nearly costed his life when he tried to steal a powerful fey rune etched into the bark of a sacred tree.

The fey magic surged into Risqruel, awakening an intellect and magical prowess that were beyond those of a mere squirrel. With the legions of Chaos destroying his beloved forest by the hectares in their hunt for rebels, he found a new purpose.

The Fire/Earth summoner will give the Flying ability and +1 Ranged attack, plus a choice of other boosts! I want you Risqruel... you are remarkable! You could be my Little League Champion and the ruler of all creepy crawlers!

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What about Tofu? This faithful feline is Faust beloved cat! The awakened tabby of supreme intelligence is always accompanied by his companions: Miso, a grey cat whose loyalty to her friends is surpassed only by her affection for food, and a tiny white kitten named Nori.

When Ahna-Chei fell to the demons of the Chaos Empire, Faust fled into the Bog of Wails. No fan of swamps, his felines scattered to drier pastures. Tofu, Miso, and Nori made their way to the Republic of Fireboro, where they've hatched a plan to restore their master as the rightful ruler of the Dark Eternals.

Eternal Tofu is the Rebellion set's Earth/Life legendary Tactics summoner. With his team-wide Snare and +2 Health, He's a perfect counter to your opponent's fliers, and he beefs up your team's survivability significantly.

On one side, you can give Divine Shield and Corrosive Ward to three units, allowing you to soak up the damage while negating your opponent's armor, giving you ample time to turn the tide in your favor.

On the other side, you can give Triage and Scavenger to one unit. Personally, this is one of my favorite combos. Put it on any beefy unit: Grimbardun Smith, Rage, Mantaroth, you name it. They keep your back row topped off or gain health with each death. Enough scavenges, and there's no stopping them!

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Imagine one big tank with an invisible unit on the back, triage and scavenger. Need to try.

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