RE: Pepe Game 10/30
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You would have to convince those frogs though to work for little to no payment in anticipation for more long-term benefits! πΈπ€―πΈ
No matter how good a frog is, the game limits one's abilities (such as a Level 8 Legendary Golden Yarrow the ranged frog which cannot defeat a Level 1 Common Regular Xylon the melee frog in one-on-one combat). πΈπ€―π
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I'll make sure that they have lots of flies to eat! All frogs love flies!
Yep, up close an archer of any level is no match for a melee fighter! π π π β¨ π€
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There are no flies in the PEPE frog game yet, and you cannot insert your own too yet. π€π€―
I think the game should allow ranged frogs to attack at the front row, though with penalties like half speed and damage. π€π
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Then we should petition Kenny to add flies to the game to help keep our very busy frogs happy!
Yes, it should allow such a placement, but ouch! π π π β¨ π€
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Maybe the frog game will have a tokenized version of flies which may be named FLY or something similar. π€π€―
The game should have a "last resort" option for Yarrow the ranged frog to still be useful when forced to be on the front. π€―π
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I like that idea, and it does seem rather appropriate!
Haha...a last-resort option! Regardless of what it's called, I think that any card should be able to be used in any position. π π π β¨ π€
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However, adding many tokens to the PEPE frog game might make it too complicated. π€π€―
Do you also mean that Xylon the melee frog should also be able to attack away from the front? π€―π
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Perhaps, but each token could fulfill a unique purpose in the game.
Yep, every type of card in any spot. Melee should be able to go in the back, but that doesn't necessarily mean that such a placement would be very effective or useful. Only allowing certain card types in certain positions is kind of like game guard rails. Some people like myself don't like guard rails...lol! π π π β¨ π€
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While there are !INDEED advantages to having many tokens on a single game (or app in general), the drawbacks would likely outweigh those advantages. π€π€―
I know that any frog can be used at any position, though what I mean is that frogs should at least be able to do something when at a position that is unfavorable for their attack (such as Xylon the melee frog at the back position or Yarrow the ranged frog at the front position). π€―π
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That may be true. I haven't fully explored the possible ramifications of multiple tokens in a game or app yet.
Ah, yes, I like that idea. A primary and secondary skill for each class, depending on placement. Perhaps, @kenny-crane might be interested in it. π π π β¨ π€
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You guys @tydynrain and @savvytester had a great convo that I am just seeing!
Generally speaking, this Battle Card game is designed to be simpler to play than something like Splinterlands which in my opinion has gotten difficult to keep up with its increasing complexity. But we still use the basic Splinterland rules where Melee is face to face and Range is from a distance.
In the 6 cards vs 6 cards format, coming "soon", there are 2 rows of 3 cards on each side, to start. A Range in the front row CAN attack but it attacks diagonally to the Other Row which is in its nature to attack at a distance with its arrows.
Also, Gems are coming to PEPE Game, and have been in the Battle Game at MetaRobots for years. Gems add stat boosts and potentially new abilities to existing cards.
We already have multiple tokens. The second token is GOV and it is, you guessed it, a governance token like SPS in Splinterlands. And like Splinterlands it is airdropped based on your VOLT Power once a week. You'll need at least 1000 VP to get 1 GOV. The GOV token will be tradeable and will not be pegged to anything so it will find a price based on supply and demand.
Thanks for the mention so I could chime in on your various topics of interest in this awesome thread!
Thanks so much, @kenny-crane, I'm happy to hear that you appreciated our conversation! I'm grateful for your in-depth explanation of the present and future game dynamics. I agree that Splinterlands is overly complex. I'm so curious how the 6x6 matches will go. Yep, I got my first GOV token just after I reached 1,000 VP. I'm interested to see how I'll be able to use it.
You're most welcome, absolutely! I had a feeling that you'd find it interesting. π π π β¨ π€
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Looks like you were able to determine that the #Splinterlands game is "overly complex" without actually playing it yet, just by reading posts (and comments) about the game. π€π
I became curious as to what aspect in the PEPE frog battle game players would be able to vote for the first time using their GOV tokens. π€π
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Yep, indeed, I looked into the game a fair bit to understand it better. That's another reason that I haven't felt very inspired to invest in it, as it will take time to learn.
Yeah, I'm rather curious about that myself. π π π β¨ π€
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I think there are more assets in the #Splinterlands game that its players don't truly own, starting with the $10 Summoner's Spellbook (the joining fee for the game), then Soulbound Cards and Potions, to name a few. π€πΈπ€―
However, even if the PEPE frog battle game players vote on something, there's still the potential problem of actually implementing it once enough weighted votes (with a total of probably at least two-thirds) from players are received. π€―π
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I never even thought of the difference between owned and not-owned...lol!
Yes, and it would be interesting to see how it all goes! π π π β¨ π€
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I didn't say or mean anything about "bot-owned" assets, though that might !INDEED be true. π€―
Looks like "autocorrect" made you type
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Hahaha...bot-owned=not-owned.
Oh joy! π π π β¨ π€
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Looks like your keyboard "autocorrect" indeed wants to get its digital hands on everything by changing your "not-owned" word to
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If governance voting gets supported on the PEPE frog game, @kenny-crane alone might not be able to implement all changes approved on governance voting, so @pepetoken might hire more frogs for their dev department. π€π€―π€£π
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This may be of such possibility and such that would complement kenny's work as such is decided to be of attainable priority.
However, you might need more funding first (in the form of HBD, PEPE, or other Hive tokens) to be able to hire frog coders. π€πΈπ€―π !WEIRD !INDEED !DIY
Might? Need HBD, HIVE, and other Hive tokens to pay for what has already been built man. !BBH !DIY !DOOK
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Hi, @pepetoken,
This post has been voted on by @darkcloaks because you are an active member of the Darkcloaks gaming community.
Get started with Darkcloaks today, and follow us on Inleo for the latest updates.
Yes, hiring some coding frogs to help implement all the ideas on the game sounds like a pepetastic idea to me! π π π β¨ π€
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I told the PEPE frog that the PEPE frog battle game might need to have more funding first to hire frog coders. π€―π
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Think things voted on may be given attention with current capabilities and future plans for such requests.
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Whatever you like sort of. Then we'll have to position things within reason given state of game and capabilities of such proposal. !BBH !DIY !DOOK
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We !HOPE that when the 6v6 frog battles get implemented, it won't replace the current 3v3 battles (such that both games can be played side-by-side). π€
Also hope that more types of tokens won't make the PEPE frog game too complex! π
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The Adventures in PEPE Game are grouped into 4 set game loops. When you're in an Adventure loop you have the ability to play in your current Adventure game or the one before it. After the 4th game you find yourself back home among the lily pads again. From there, you can repeat the same loop or move to the next one.
The first loop, which we are all in now, is a 3x3 battle game. The second loop is 3x3 with Gems that boost stats. Third is 6x6. Fourth is 6x6 with Gems.
PvP and Arena battles coming "some day" :D
I do want to keep PEPE Game simple in all aspects. I think the existing tokens of VOLTs, staked VOLTs (VP) and GOV will be all we need. Maybe a staked GOV (GP) but not sure yet.
Thanks for the tokens!
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I wonder how often the battles on the Adventure game become available for free again. π€ As soon as I unlocked the second campaign, it looked like I needed to wait for 2 hours to have another free battle for the first campaign (while it is still 1 hour for the second campaign). π€―π
!HOPE that the gems don't make your game more complicated than it should be! π€
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If I recall, the demo games are one hour until free gain. First Adventure is 2 hours and the others are 3 hours.
Gems are helpful for harder battles but not required. Tryin' to keep it Simple!
I used to play the first adventure campaign for free every 1 hour before I unlocked the second campaign. π€π€―π
Maybe publish the whitepaper of your PEPE frog battle game like I requested @pepetoken to do. π€ππ€
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It will be a green paper if it gets written. πΈπ
Right now, figuring out the game is part of the game I guess?
I need to collect all the answers I have written in comments on here to all the questions people have asked, and get that in the FAQ. That would probably help a lot!
Xylon the melee frog and Zander the magic frog might be jealous of the color of the "green paper"! π€πΈπ€―ππ
!HOPE that the "figure it out yourself" method of understanding the game more doesn't last for too long! π€ A FAQ would !INDEED be a good alternative to a
greenwhite paper for the game! π€π !DIYAgree, rules of the game or any for that matter are important. Maybe we can work on this together as players. I can make a post for such and we can work on organizing such better as we work to improve the FAQ currently.
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Yes, yes, and yes. Little by little.
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Gems will be a way to add to a card stat. Think such is simple enough.
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Don't think GOV need to be staked. However then vote of X GOV at time Y must compare to other votes, and changes in GOV balance. So staking can have some advantages in the sense of being "locked". Key in design as always. !BBH !DIY !DOOK
Gems are sort of like game tokens, but with game mechanic function.
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Sounds like a good game mechanic. Next will be to balance things.
Something may be introduced with game mechanics that makes sense and flows well and balanced.
Excellent, that sounds great to me! Making sense in terms of the whole game and flow therewithin is necessary indeed! π π π β¨ π€
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Good points to consider going forward to adjust the game design.
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Guard rails may make since in the form of game mechanics for (better) game flow. Such as cards in relation to attacking ability positions. !BBH !DIY !DOOK
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Yep, I get it, and it makes sense. This is where secondary abilities could come into the picture, to be used outside of the primary position. π π π β¨ π€
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Wouldn't call them secondary. Each class is still going to be the game. Where the stats tier up by class and thus position in play-ability. Maybe to adjust stats by (different) position. Much to think about with the present of such thoughts about classes and positions within the game.
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Yes, such as "gems" that will give stats +X.
Yep, I like the gem idea, and I look forward to getting some to try out! π π π β¨ π€
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On one hand yes. Maybe some that are functional. Some games have a variety of tokens while adhering to a particular purpose. For example the next introduction will be the of "gems" granting +X to stats. These have been used and tested in the previous sister Meta Robots game. !BBH !DIY !DOOK
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This may be an idea to consider as some kind of game design flow document is made to ensure a good balance.
Yes, indeed, keeping a good flow and balance to the game is very important for sure! A game-flow document is a good idea I'd say. πππβ¨π€
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Yes, want to go a whole game design flow write up. Matter of time, resources, and understanding everything and positioning it all to look at in relation to game mechanics and also economy. We have a ways to go and lots of potential.
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It should. We can think on this idea.
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I agree with a possible halving of such stats. We can explore how this may effect and be implemented.
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Yes stats increase by class, hence positioning based on previous design.
Class and position are important, though it might also be interesting to have some secondary potentialities for each class in its non-primary position too. π π π β¨ π€
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Something like red, green, blue as the standard layout and game mechanic that deviates within game flow. Some food for thought. !BBH !DIY !DOOK
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Long live da immortal "Level 1 Common Regular Xylon the melee frog in one-on-one combat"!!!